IMMERSe Gaming Studies Grant

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GAME ON: MILBURN AND COLLEAGUES WIN 6-YEAR, $2.5 MILLION GRANT  The Humanities Innovation Lab at UC Davis has been producing cutting-edge scholarship and facilitating unexpected collaborations since its inception in 2009. Over the next six years, the lab will see a major influx of new work and international collaboration. The Interactive and Multi-Modal Experience Research Syndicate (IMMERSe), Continue reading…

NSF CI-TEAM Grant for KeckCAVES

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Award Abstract #1135588  CI-TEAM Impl: Dynamic Interdisciplinary Research Environment to Engage and Develop a Cyber-Ready Workforce in the Geosciences, Social Sciences, and Computer Sciences    NSF Org: OCI  Office of CyberInfrastructure Initial Amendment Date: August 8, 2011 Latest Amendment Date: August 18, 2011 Award Number: 1135588 Award Instrument: Continuing grant Program Manager: Mark Suchman OCI Continue reading…

Artificial Participation

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An Interview with Warren Sack Appears in Zeroing in on the Year 2000: The Final Edition (Late Editions 8 ) George E. Marcus, Editor (Chicago: University of Chicago Press, 2000). Preface: Recently I was talking with a friend, relating an incident that had happened to me when my word processing program froze, when I realized Continue reading…

»WRITING THE IMPLOSION: Teaching the World One Thing at a Time

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This has been my mainstay form of doing and thinking ethnographically a connected and disconnected world. A reading of Gilles Deleuze’s Cinema 2 in dialogue with Donna Haraway’s works and methods. Working through the former helps me unpack the process of Haraway’s inquisitive “implosion” method and some of its aims better. I describe this as Continue reading…

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»Haptic Creativity

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Co-authored with Natasha Myers. 2011 “Haptic Creativity and the Mid-Embodiments of Experimental Life,” in Companion to the Anthropology of Bodies/Embodiment.  In this chapter, we present our collaboration working as anthropologists of experimental forms of life. We examine fieldsites where practitioners develop and use computerized visualization technologies. In the process we aim to collaborate with scientists and Continue reading…

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