IMMERSe Gaming Studies Grant

IMMERSe

GAME ON: MILBURN AND COLLEAGUES WIN 6-YEAR, $2.5 MILLION GRANT  The Humanities Innovation Lab at UC Davis has been producing cutting-edge scholarship and facilitating unexpected collaborations since its inception in 2009. Over the next six years, the lab will see a major influx of new work and international collaboration. The Interactive and Multi-Modal Experience Research Syndicate (IMMERSe), Continue reading…

»The Biomarx Experiment

PillDollar

“We want to maximize the number of new prescriptions…” “We want to identify people at risk at the earliest possible point…” Pharmaceutical marketers want to maximize the number of prescriptions in order to maximize profits. They see clinical trials as investments whose purpose was to increase sales of medicines, “Important clinical studies to conduct from Continue reading…

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»Cyborg Babies

CyborgBabies

From Techno-sex to Techno-tots Edited by Robbie Davis-Floyd and Joseph Dumit (Routledge, Aug 1998) From fetuses scanned ultrasonically to computer hackers in daycare, contemporary children are increasingly rendered cyborg by their immersion in technoculture. As we are faced with reproductive choices connected directly with technologies, we often have trouble gaining perspective on our own cultural Continue reading…

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»Embodying Improvisation

improvising

What are we talking about when we talk about embodiment, bodies, our bodies, other bodies? How did we learn to talk these ways that these words come so easily out of our mouths and fingers? And are we always improvising, and if so, how, and against what background of non-improvisation? Embodying Improvisation Class Winter 13 Continue reading…

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