IMMERSe Gaming Studies Grant

IMMERSe

GAME ON: MILBURN AND COLLEAGUES WIN 6-YEAR, $2.5 MILLION GRANT  The Humanities Innovation Lab at UC Davis has been producing cutting-edge scholarship and facilitating unexpected collaborations since its inception in 2009. Over the next six years, the lab will see a major influx of new work and international collaboration. The Interactive and Multi-Modal Experience Research Syndicate (IMMERSe), Continue reading…

»Neuroexistentialism

CyborgMouse

[Excerpts:] Parsing the neuronal sensorium is already to dismantle through analysis that which we imagine to be a comprehensive totality. If our sensorium is the sensing package that constitutes our participation in the world, then it follows that this assemblage of sensory inputs defines our boundaries, making the world present to us and by subtraction making Continue reading…

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»Fascia Movement Research Lab (Dumit & O’Connor)

myofascialbag

STS.175 Laboratory Studies Lab (Special Fall 2015 Course, limited to 19 students) Fascia Movement Research Lab (led by Prof. Joseph Dumit & Kevin O’Connor) Science & Technology Studies (STS) is the study of how science, technology, and medicine change. Laboratory studies involves participant observation in research labs to understand how facts are negotiated, crafted, and Continue reading…

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»Cyborg Babies

CyborgBabies

From Techno-sex to Techno-tots Edited by Robbie Davis-Floyd and Joseph Dumit (Routledge, Aug 1998) From fetuses scanned ultrasonically to computer hackers in daycare, contemporary children are increasingly rendered cyborg by their immersion in technoculture. As we are faced with reproductive choices connected directly with technologies, we often have trouble gaining perspective on our own cultural Continue reading…

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